nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
name | プロパティーの名前 |
value | The buffer to set. |
Sets a global buffer property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties
block).
See Also: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.