Version: 2020.1
言語: 日本語
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font);
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile, int pointSize);

パラメーター

filePath The path of the source font file relative to the project.
pointSize The point size used to scale the font face.
sourceFontFile An array that contains the font file.
font The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.

戻り値

FontEngineError A value of zero (0) if the font face was loaded successfully.

説明

Load a source font file.