Version: 2020.2
言語: 日本語

AssetModificationProcessor.MakeEditable(string[],string,List<string>)

マニュアルに切り替える

パラメーター

paths Specifies an array of file paths relative to the project root.
prompt Dialog prompt to show to the user, if a version control operation needs to be done. If null (default), no prompt is shown.
outNotEditablePaths Output list of file paths that could not be made editable.

戻り値

void Returns true if all files have been made editable.

説明

Unity calls this method when one or more files need to be opened for editing.

It must be static if implemented.

See Also: AssetDatabase.MakeEditable.

using System.Collections.Generic;
using UnityEngine;

class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor { static bool MakeEditable(string[] paths, string prompt, List<string> outNotEditablePaths) { Debug.Log("MakeEditable:"); foreach (var path in paths) Debug.Log(path); return true; } }