channel | The UV channel, in [0..7] range. Indices start at 0, which corresponds to uv. Note that 1 corresponds to uv2. |
uvs | UVs to set for the given index. |
Sets the UVs of the Mesh.
Sets the mesh UVs (texture coordinates) as a List of either Vector2, Vector3, or Vector4. 2D (Vector2) texture coordinates are the most
common case, but it is possible to use 3D or 4D texture coordinates too. This is most often used for special effect data in shaders.
See Also: uv, GetUVs.
channel | The UV channel, in [0..7] range. |
uvs | UVs to set for the given index. |
start | Index of the first element to take from the input array. |
length | Number of elements to take from the input array. |
flags | Flags controlling the function behavior, see MeshUpdateFlags. |
Sets the UVs of the Mesh, using a part of the input array.
This method behaves as if you called SetUVs with an array that is a slice of the whole array, starting at start
index and being of a given length
. The resulting Mesh has length
amount of vertices.