Version: 2020.3
言語: 日本語
public void GetTileData (Vector3Int position, Tilemaps.ITilemap tilemap, ref Tilemaps.TileData tileData);

パラメーター

position Position of the Tile on the Tilemap.
tilemap The Tilemap the tile is present on.
tileData Data to render the tile.

戻り値

void Whether the call was successful.

説明

Retrieves any tile rendering data from the scripted tile.

Implement this and fill in the TileData to have the Tilemap to render the tile.

using UnityEngine;
using UnityEngine.Tilemaps;

// Tile that repeats two sprites in checkerboard pattern [CreateAssetMenu] public class CheckerboardTile : TileBase { public Sprite spriteA; public Sprite spriteB;

public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; tileData.sprite = evenCell ? spriteA : spriteB; } }