任意の数のアセットのインポートが完了した後に呼び出されます(アセットの進捗バーが最後まで到達したとき)
This call may occur after a manual reimport, or when you move an asset or a folder of assets to a new location in the Project window. Every string array item contains a file path relative to the Assets folder, under the Project root. importedAssets
contains paths of all assets used in the operation. Each consecutive index of movedAssets
and movedFromAssetPaths
refers to the same asset.
もしバルクオペレーションをフォルダーではなく、いくつかの個別のアセットで実行した場合、この関数は個別のアセットが複数の配列での唯一のアイテムとしてアセットごとに一回だけ呼び出されます。
Note that this function must be declared as static
, that is it will not be called correctly if it is declared as an instance function.
The order specified by GetPostprocessOrder does not affect this function.
using UnityEngine; using UnityEditor;
class MyAllPostprocessor : AssetPostprocessor { static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string str in importedAssets) { Debug.Log("Reimported Asset: " + str); } foreach (string str in deletedAssets) { Debug.Log("Deleted Asset: " + str); }
for (int i = 0; i < movedAssets.Length; i++) { Debug.Log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]); } } }