Version: 2021.1
言語: 日本語
public static GameObject PickGameObject (Vector2 position, out int materialIndex);
public static GameObject PickGameObject (Vector2 position, GameObject[] ignore, out int materialIndex);
public static GameObject PickGameObject (Vector2 position, GameObject[] ignore, GameObject[] selection, out int materialIndex);
public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot);
public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot, GameObject[] ignore);
public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot, GameObject[] ignore, GameObject[] filter);
public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot, GameObject[] ignore, GameObject[] filter, out int materialIndex);

パラメーター

selectPrefabRoot Select Prefab.
materialIndex 指定されたポジションに最も近い Renderer コンポーネントのマテリアル配列にインデックスを返します。
position A position in GUI coordinates. The top-left of the window is (0,0), and the bottom-right is (Screen.width, Screen.height).
ignore An array of GameObjects that will not be considered when selecting the nearest GameObject.
filter An array of GameObjects to be exclusively considered for selection. If null, all GameObjects in open scenes are eligible for selection.

戻り値

GameObject The GameObject that is under the requested position.

説明

指定したポジションに最も近いゲームオブジェクトを選択します。