Version: 2021.1
言語: 日本語
public void SetInt (string name, int value);
public void SetInt (int nameID, int value);

パラメーター

nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
value 設定する整数値。
name プロパティー名。例えば、"_SrcBlend"。

説明

This method is deprecated. Use SetFloat or SetInteger instead.

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script. This function is just an alias to SetFloat that casts the passed value to a float.