Defines in which space render requests will be be outputted.
Default is ScreenSpace, but it is also possible to output in UV space.
ScreenSpace | RenderRequests will be rendered in screenspace from the perspective of the camera. |
UV0 | RenderRequests will be outputted in UV 0 space of the rendered mesh. |
UV1 | RenderRequests will be outputted in UV 1 space of the rendered mesh. |
UV2 | RenderRequests will be outputted in UV 2 space of the rendered mesh. |
UV3 | RenderRequests will be outputted in UV 3 space of the rendered mesh. |
UV4 | RenderRequests will be outputted in UV 4 space of the rendered mesh. |
UV5 | RenderRequests will be outputted in UV 5 space of the rendered mesh. |
UV6 | RenderRequests will be outputted in UV 6 space of the rendered mesh. |
UV7 | RenderRequests will be outputted in UV 7 space of the rendered mesh. |
UV8 | RenderRequests will be outputted in UV 8 space of the rendered mesh. |
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