name | プロパティーの名前 |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if MaterialPropertyBlock has this property.
Checks if MaterialPropertyBlock has the ConstantBuffer property with the given name or name ID. To set the property, use SetConstantBuffer.
See Also: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasBuffer, HasColor, HasInt, HasMatrix, HasVector.