Version: 2021.3
言語: 日本語

WebGL

class in UnityEditor

マニュアルに切り替える

説明

WebGL specific player settings.

Static 変数

compressionFormatCompressionFormat defines the compression type that the WebGL resources are encoded to.
dataCachingEnables automatic caching of unityweb files.
debugSymbolModeEnables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file.
decompressionFallbackInclude decompression fallback code for build files in the loader.
exceptionSupportWebGL ビルドの例外サポート。
linkerTargetAllows you to specify the web build format that is used when you build your project.
memorySizeMemory size for WebGL builds in Megabyte.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
templatePath to the WebGL template asset.
threadsSupportEnable Multithreading support.
wasmArithmeticExceptionsThe trapping mode for WebAssembly code.