Version: 2021.3
言語: 日本語
public void ScatterAlphamap (string editorUndoName);

パラメーター

editorUndoName Unique name used for the undo stack.

説明

Applies an edited alphamap PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterAlphamap will perform this copy, and re-normalize the other alphamap channels to maintain a sum of 1. This function will also create a delayed action to rebuild the basemap LOD texture.

This function is called internally by TerrainPaintUtility.EndPaintTexture.

See Also: PaintContext.GatherAlphamap and PaintContext.ApplyDelayedActions.