nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
name | プロパティーの名前 |
プロパティー名から Vector4 型の値を取得します
Four component vectors and colors are the same in Unity shaders. GetVector
does exactly the same
as GetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color).
The only difference is that color values are converted from sRGB to Linear value, when using linear color space
(see properties in shader programs).
See Also: GetColor, SetVector, Shader.PropertyToID.