Version: 2022.1
言語: 日本語

RaycastCommandConstructor

マニュアルに切り替える
public RaycastCommand (Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

パラメーター

from ワールド座標でのレイの開始地点
direction レイの方向
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

説明

Create a RaycastCommand.

The query is run in the default physics scene.


public RaycastCommand (PhysicsScene physicsScene, Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

パラメーター

physicsScene The physics scene to run the raycast query in.
from ワールド座標でのレイの開始地点
direction レイの方向
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

説明

Create a RaycastCommand.