このプロパティーの範囲の終わりを定義する SerializedProperty を取得します
It's the first property that's not a child or grandchild of this property. The end property can be used to iterate over all children of a property by using EqualContents.
using UnityEditor; using UnityEngine;
public class GetEndPropertyExample : ScriptableObject { public Vector2 m_vector2 = new Vector2(1.0f, 2.0f); public bool m_bool = false;
[MenuItem("Example/SerializedProperty GetEndProperty Example")] static void Example() { GetEndPropertyExample obj = ScriptableObject.CreateInstance<GetEndPropertyExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector2");
// Visit the x, y values of the vector, stopping once m_bool is reached var endOfChildrenIteration = property.GetEndProperty(); while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endOfChildrenIteration)) { Debug.Log(property.propertyPath + " : " + property.floatValue); } } }