x | X coordinate of the pixel to get. |
y | Y coordinate of the pixel to get. |
Color Pixel color at the requested coordinate.
座標(x, y)のピクセルのカラーを取得します
If the pixel coordinates are out of bounds (larger than the width or height of the Texture or smaller than 0) Unity clamps or repeats the pixel coordinates.
This result depends on the wrap mode of the Texture.
If you are reading a large block of pixels from the Texture, it may be faster
to use GetPixels which returns a whole block of pixel colors.
Note: For depth data based WebCamTexture instances, the depth value (distance in meters) can be accessed using the Color.r property. See Also: WebCamTexture.isDepth.