Version: 2022.2
言語: 日本語
public bool IsInvoking (string methodName);

説明

メソッドの呼出が保留中かどうか

using UnityEngine;
using System.Collections.Generic;

// Instantiates a projectile two seconds after the spacebar was pressed. // LaunchProjectile is called when a previous RigidBody has finished the Invoke.

public class ExampleScript : MonoBehaviour { public Rigidbody projectile;

void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2.0f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } }

public bool IsInvoking ();

説明

保留中のメソッドがあるかどうか