Called when the mouse enters the Collider.
オブジェクトの上にマウスが重なっている間、対応する.OnMouseOver 関数が呼び出され、 マウスがオブジェクトから離れたとき、OnMouseExit 関数が呼び出されます。
// Change the mesh color in response to mouse actions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend;
void Start() { rend = GetComponent<Renderer>(); }
// The mesh goes red when the mouse is over it... void OnMouseEnter() { rend.material.color = Color.red; }
// ...the red fades out to cyan as the mouse is held over... void OnMouseOver() { rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; }
// ...and the mesh finally turns white when the mouse moves away. void OnMouseExit() { rend.material.color = Color.white; } }
この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。
This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true:
- For 3D physics: Physics.queriesHitTriggers
- For 2D physics: Physics2D.queriesHitTriggers
OnMouseEnter can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider.
See Also: OnMouseOver, OnMouseExit.