Version: 2022.2
言語: 日本語
public static void SetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, string defines);
public static void SetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, string[] defines);

パラメーター

buildTarget The NamedBuildTarget.
defines Symbols for this build target are passed as an array or as a string separated by semicolons.

説明

Set user-specified symbols for script compilation for the given build target.

To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

See Also: Platform Dependent Compilation.