Version: 2022.2
言語: 日本語
public static Unity.Jobs.JobHandle ScheduleByRef (ref T jobData, int arrayLength, Unity.Jobs.JobHandle dependency);

パラメーター

jobData The job and data to Schedule.
arrayLength The number of iterations the for loop will execute.
dependency Dependencies are used to ensure that a job executes on worker threads after the dependency has completed execution. Making sure that two jobs reading or writing to same data do not run in parallel.

戻り値

JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread.

説明

Schedule the job for execution on a single worker thread.

See Also: IJobFor.