p1 | カプセルの start にある球形の中心 |
p2 | カプセルの end にある球形の中心 |
radius | カプセルの半径 |
direction | The direction of the capsule cast. |
queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
distance | The maximum length of the sweep. |
Creates a CapsulecastCommand.
This command is run in the default physics scene.
physicsScene | The physics scene to run the command in. |
p1 | カプセルの start にある球形の中心 |
p2 | カプセルの end にある球形の中心 |
radius | カプセルの半径 |
direction | The direction of the capsule cast. |
queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
distance | The maximum length of the sweep. |
Creates a CapsulecastCommand.
p1 | カプセルの start にある球形の中心 |
p2 | カプセルの end にある球形の中心 |
radius | カプセルの半径 |
direction | The direction of the capsule cast. |
distance | The maximum length of the sweep. |
layerMask | The LayerMask that selectively ignores Colliders when casting a capsule. |
Creates a CapsulecastCommand.
This command is run in the default physics scene.
physicsScene | The physics scene to run the command in. |
p1 | カプセルの start にある球形の中心 |
p2 | カプセルの end にある球形の中心 |
radius | カプセルの半径 |
direction | The direction of the capsule cast. |
distance | The maximum length of the sweep. |
layerMask | The LayerMask that selectively ignores Colliders when casting a capsule. |
Creates a CapsulecastCommand.