Version: 2023.1
言語: 日本語
public bool IsTouching (Collider2D collider);

パラメーター

collider このコライダーに触れているかをチェックするコライダー

戻り値

bool Whether this collider is touching the collider or not.

説明

このコライダーが コライダー に触れているかをチェックします

It is important to understand that checking whether colliders are touching or not is performed against the last physics system update; that is the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.


public bool IsTouching (Collider2D collider, ContactFilter2D contactFilter);

パラメーター

collider このコライダーに触れているかをチェックするコライダー
contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

戻り値

bool Whether this collider is touching the collider or not.

説明

Check whether this collider is touching the collider or not with the results filtered by the contactFilter.

It is important to understand that checking whether colliders are touching or not is performed against the last physics system update; that is the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.


public bool IsTouching (ContactFilter2D contactFilter);

パラメーター

contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

戻り値

bool Whether this collider is touching the collider or not.

説明

Check whether this collider is touching other colliders or not with the results filtered by the contactFilter.

It is important to understand that checking whether colliders are touching or not is performed against the last physics system update; that is the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.