OnDestroy is called to close the EditorWindow window.
A simple example of OnDestroy()
// OnDestroy example. // Close the window when the Button is pressed. The window // will receive an OnDestroy() call.
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;
public class OnDestroyExample : EditorWindow { [MenuItem("Window/UI Toolkit/OnDestroyExample")] public static void ShowExample() { OnDestroyExample wnd = GetWindow<OnDestroyExample>(); wnd.titleContent = new GUIContent("OnDestroyExample"); }
public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;
// Create button Button closebutton = new Button(); closebutton.text = "Close!";
// Set up event handler closebutton.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.Close(); });
root.Add(closebutton);
} void OnDestroy() { Debug.Log("Destroyed..."); }
}