Version: 2023.1
言語: 日本語
public Events.UnityEventCallState GetPersistentListenerState (int index);

パラメーター

index 参照するリスナーのインデックス

戻り値

UnityEventCallState Execution state of the persistent listener.

説明

Returns the execution state of a persistent listener.

using UnityEngine;
using UnityEngine.Events;

public class Example : MonoBehaviour { public UnityEvent onAction;

void Start() { // Prints out the details of all persistent events for (int i = 0; i < onAction.GetPersistentEventCount(); ++i) { var target = onAction.GetPersistentTarget(i); var method = onAction.GetPersistentMethodName(i); var state = onAction.GetPersistentListenerState(i);

Debug.Log($"{target}:{method}({state})"); } } }