Version: 2023.1
言語: 日本語

IndirectDrawIndexedArgs

struct in UnityEngine

マニュアルに切り替える

説明

Defines the data layout for indexed indirect render calls.

To setup GraphicsBuffer for indexed indirect rendering, use this struct to define the data layout. The layout can change between platforms, so to improve portability, use this struct instead of defining the data as raw ints.

See Also: Graphics.RenderMeshIndirect, Graphics.RenderPrimitivesIndexedIndirect.

Static 変数

sizeThe size of the struct in bytes.

変数

baseVertexIndexThe index to add to values fetched from the index buffer.
indexCountPerInstanceThe number of vertex indices per instance.
instanceCountThe number of instances to render.
startIndexThe first index to use in the index buffer of the rendering call.
startInstanceThe first instance to render.