Version: 2023.1
言語: 日本語
public bool IsPropertyLocked (string name);
public bool IsPropertyLocked (int nameID);

パラメーター

nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
name プロパティー名。例えば、"_SrcBlend"。

戻り値

bool Returns true if the property you pass in is locked by this material. Otherwise, returns false.

説明

Checks whether a property is locked by this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.

Note that this method is Editor-only.

See Also: Material.SetPropertyLock.