Version: 2023.1
言語: 日本語
public void SetGlobalConstantBuffer (ComputeBuffer buffer, string name, int offset, int size);
public void SetGlobalConstantBuffer (ComputeBuffer buffer, int nameID, int offset, int size);
public void SetGlobalConstantBuffer (GraphicsBuffer buffer, string name, int offset, int size);
public void SetGlobalConstantBuffer (GraphicsBuffer buffer, int nameID, int offset, int size);

パラメーター

nameID The name ID of the constant buffer retrieved by Shader.PropertyToID.
name The name of the constant buffer to override.
buffer The buffer to bind.
offset Offset from the start of the buffer in bytes.
size Size in bytes of the area to bind.

説明

Add a command to bind a global constant buffer.