Version: 2023.1
言語: 日本語

LocalKeywordConstructor

マニュアルに切り替える
public LocalKeyword (Shader shader, string name);

パラメーター

shader The Shader to use.
name The name of the local shader keyword.

説明

Initializes and returns a LocalKeyword struct that represents an existing local shader keyword for a given Shader.

If the Shader declares a local shader keyword with the given name, Unity creates and returns a LocalKeyword struct that represents it. Otherwise, Unity still creates a struct, but throws an error.

See Also: Shader variants and keywords, IPreprocessShaders.OnProcessShader.


public LocalKeyword (ComputeShader shader, string name);

パラメーター

shader The ComputeShader to use.
name The name of the local shader keyword.

説明

Initializes and returns a LocalKeyword struct that represents an existing local shader keyword for a given ComputeShader.

If the ComputeShader declares a local shader keyword with the given name, Unity creates and returns a LocalKeyword struct that represents it. Otherwise, Unity still creates a struct, but throws an error.

See Also: Shader variants and keywords, IPreprocessComputeShaders.OnProcessComputeShader.