Version: 2023.1
言語: 日本語
public static ComputeShader CreateComputeShaderAsset (AssetImporters.AssetImportContext context, string source);

パラメーター

context The context object the asset system uses to register shader dependencies.
source The string that contains a shader written in HLSL code.

説明

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.