eye | Specifies the stereoscopic eye whose non-jittered projection matrix needs to be returned. |
Matrix4x4 The non-jittered projection matrix of the specified stereoscopic eye.
Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.
If you have configured the non-jittered stereo projection matrices with Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this function will return the VR device's original stereo projection matrices. If you have not used Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this will return the same matrix as Camera.GetStereoProjectionMatrix.
Use Camera.GetStereoProjectionMatrix to get the jittered stereo projection matrices.
For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.