position | A 3D point in world space. |
eye | Optional argument that can be used to specify which eye transform to use. Default is Mono. |
ワールド空間の position
をビューポート空間に変換します。
Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
// Finds out whether target is on the left or right side of the screen using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; Camera cam;
void Start() { cam = GetComponent<Camera>(); }
void Update() { Vector3 viewPos = cam.WorldToViewportPoint(target.position); if (viewPos.x > 0.5F) print("target is on the right side!"); else print("target is on the left side!"); } }