Version: 2023.2
言語: 日本語

Graphics.CreateAsyncGraphicsFence

マニュアルに切り替える
public static Rendering.GraphicsFence CreateAsyncGraphicsFence (Rendering.SynchronisationStage stage= SynchronisationStage.PixelProcessing);
public static Rendering.GraphicsFence CreateAsyncGraphicsFence ();

パラメーター

stage Which SynchronisationStage to insert the fence after.

戻り値

GraphicsFence Returns a new GraphicsFence.

説明

Shortcut for calling Graphics.CreateGraphicsFence with GraphicsFenceType.AsyncQueueSynchronisation as the first parameter.