target | Specify how this buffer can be used within the graphics pipeline. |
usageFlags | Select what kind of update mode the buffer will have. |
count | バッファ要素の数 |
stride | Size of one element in the buffer. For index buffers, this must be either 2 or 4 bytes. |
Create a Graphics Buffer.
Release を使用して必要なくなったバッファをリリースします
If the buffer size exceeds the value in SystemInfo.maxGraphicsBufferSize, the constructor raises an exception.
Additional resources: Graphics.RenderPrimitives.
target | Specify how this buffer can be used within the graphics pipeline. |
count | バッファ要素の数 |
stride | Size of one element in the buffer. For index buffers, this must be either 2 or 4 bytes. |
Create a Graphics Buffer.
Release を使用して必要なくなったバッファをリリースします
If the buffer size exceeds the value in SystemInfo.maxGraphicsBufferSize, the constructor raises an exception.
Additional resources: Graphics.RenderPrimitives.