nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
name | プロパティーの名前 |
テクスチャのプロパティー名から画像の大きさを取得します
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
Additional resources: mainTextureScale property, SetTextureScale.