Version: 2023.2
言語: 日本語
public void AddSprite (Sprite sprite);

パラメーター

sprite The Sprite to be added.

説明

Add a new Sprite.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private Sprite sprite;

void Start() { ps = GetComponent<ParticleSystem>();

sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), Vector2.zero);

var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); } }