point | ワールド空間上の点 |
layerMask | 特定レイヤーのオブジェクトのみを判定するフィルター |
minDepth | この値以上の Z 座標(深度)を持つオブジェクトのみを含みます。 |
maxDepth | この値以下の Z 座標(深度)を持つオブジェクトのみを含みます。 |
Collider2D The Collider overlapping the point.
Checks if a Collider overlaps a point in space.
オプションとして layerMask を使用することで特定レイヤーのオブジェクトのみ判定できます。
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one Collider overlaps the point then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no Colliders over the point.
Additional resources: OverlapPointAll, OverlapPointNonAlloc.
point | ワールド空間上の点 |
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing. |
results | The array to receive results. The size of the array determines the maximum number of results that can be returned. |
int
Returns the number of results placed in the results
array.
Checks if a Collider overlaps a point in world space.
This function returns the number of Colliders found and places those Colliders in the results
array.
point | ワールド空間上の点 |
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing. |
results | The list to receive results. |
int
Returns the number of results placed in the results
list.
Checks if a Collider overlaps a point in world space.
The integer return value is the number of results written into the results
list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the results
list does not need to be resized, and improves garbage collection performance when the query is performed frequently.