Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

IAnimatorControllerPlayable.SetTrigger

マニュアルに切り替える
public void SetTrigger (string name);
public void SetTrigger (int id);

パラメーター

name パラメーターの名前
id パラメーターのための ID この ID は Animator::StringToHash を使用して生成します

説明

Sets a trigger parameter to active. A trigger parameter is a bool parameter that gets reset to false when it has been used in a transition. For state machines with multiple layers, the trigger will only get reset once all layers have been evaluated, so that the layers can synchronize their transitions on the same parameter.