point | Center of the capsule. |
size | Size of the capsule. |
direction | カプセルの向く方向 |
angle | Angle of the capsule. |
layerMask | 特定レイヤーのオブジェクトのみを判定するフィルター |
minDepth | この値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む |
maxDepth | この値よりも小さな Z 座標(深度)のオブジェクトのみを含む |
Collider2D[] 投げかけた結果が返されます。
Get a list of all colliders that fall within a capsule area.
This function is similar to OverlapCapsule except that all colliders that fall within the capsule are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCapsuleNonAlloc to avoid this overhead if you need to make the check frequently.
See Also: OverlapCapsule, OverlapCapsuleNonAlloc.