さまざまな Graphics.CopyTexture のサポート
Most modern platforms and graphics APIs support quite flexible texture copy (e.g. copy from a RenderTexture
into a Cubemap face). However some older systems might not support certain parts of texture copy functionality.
This enum indicates support for this. Use SystemInfo.copyTextureSupport to check for support before
calling Graphics.CopyTexture.
Direct3D11、DirectD12、PS4 プラットフォームは、一般的に柔軟なテクスチャコピーをサポートします。 (すべての CopyTextureSupport フラグを設定).
OpenGL supports flexible texture copy since OpenGL 4.3; OpenGL ES supports flexible texture copy since OpenGL ES 3.1 aep; on earlier versions there's no copy support right now (CopyTextureSupport.None).
Direct3D9 systems have somewhat limited texture copy support (can't copy 3D textures, and can't copy between
textures and render textures).
Metal, WebGL, WiiU, Vita currently do not have texture copy support (CopyTextureSupport.None).
See Also: Graphics.CopyTexture, SystemInfo.copyTextureSupport.
None | Graphics.CopyTexture のサポートはありません。 |
Basic | 基本的な Graphics.CopyTexture サポート |
Copy3D | Graphics.CopyTexture の Texture3D のサポート |
DifferentTypes | 異なるテクスチャタイプ間の Graphics.CopyTexture のサポート |
TextureToRT | Graphics.CopyTexture で テクスチャからレンダーテクスチャへのコピーのサポート |
RTToTexture | Graphics.CopyTexture のレンダーテクスチャからテクスチャへのコピーのサポート |