Version: 2022.3
言語: 日本語

AimConstraint

class in UnityEngine.Animations

/

継承:Behaviour


実装インターフェース:IConstraint

マニュアルに切り替える

説明

Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average position of the sources.

変数

aimVectorThe axis towards which the constrained object orients.
constraintActiveActivates or deactivates the constraint.
lockedLocks the offset and rotation at rest.
rotationAtRestThe rotation used when the sources have a total weight of 0.
rotationAxisThe axes affected by the AimConstraint.
rotationOffsetRepresents an offset from the constrained orientation.
sourceCountThe number of sources set on the component (read-only).
upVectorThe up vector.
weightThe weight of the constraint component.
worldUpObjectThe world up object, used to calculate the world up vector when the world up Type is AimConstraint.WorldUpType.ObjectUp or AimConstraint.WorldUpType.ObjectRotationUp.
worldUpTypeThe type of the world up vector.
worldUpVectorThe world up Vector used when the world up type is AimConstraint.WorldUpType.Vector or AimConstraint.WorldUpType.ObjectRotationUp.

Public 関数

AddSourceAdds a constraint source.
GetSourceGets a constraint source by index.
GetSourcesGets the list of sources.
RemoveSourceRemoves a source from the component.
SetSourceSets a source at a specified index.
SetSourcesSets the list of sources on the component.

継承メンバー

変数

enabled有効であれば更新され、無効であれば更新されません。
isActiveAndEnabledReports whether a GameObject and its associated Behaviour is active and enabled.
gameObjectこのコンポーネントはゲームオブジェクトにアタッチされます。コンポーネントはいつもゲームオブジェクトにアタッチされています。
tagゲームオブジェクトのタグ
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

BroadcastMessageゲームオブジェクトまたは子オブジェクトにあるすべての MonoBehaviour を継承したクラスにある methodName 名のメソッドを呼び出します。
CompareTagChecks the GameObject's tag against the defined tag.
GetComponentGets a reference to a component of type T on the same GameObject as the component specified.
GetComponentInChildrenGets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject.
GetComponentInParentGets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject.
GetComponentsGets references to all components of type T on the same GameObject as the component specified.
GetComponentsInChildrenGets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject.
GetComponentsInParentGets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject.
SendMessageゲームオブジェクトにアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します
SendMessageUpwardsゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します
TryGetComponentGets the component of the specified type, if it exists.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。