name | The name of the RayTracingAccelerationStructure being set. |
nameID | The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID. |
accelerationStructure | The value to set the RayTracingAccelerationStructure to. |
Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.
The RayTracingAccelerationStructure specified as argument is visible globally in all ray tracing shader types (e.g. closesthit, anyhit, miss, etc.).