Version: 2022.3
言語: 日本語
public ParticleSystemAnimationType animation ;

説明

アニメーションタイプを指定します。

using UnityEngine;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemAnimationType animType;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.animation = animType; }

void OnGUI() { animType = (ParticleSystemAnimationType)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)animType, new GUIContent[] { new GUIContent("WholeSheet"), new GUIContent("SingleRow") }, 2); } }