Marker flags.
Use to determine marker origin and verbosity level.
using System; using System.Collections.Generic; using UnityEditor.Profiling; using Unity.Profiling.LowLevel;
public class Example { public static void GetAllWarningMarkers(FrameDataView frameData, List<int> warningMarkerIds) { warningMarkerIds.Clear(); var markers = new List<FrameDataView.MarkerInfo>(); frameData.GetMarkers(markers); foreach (var marker in markers) { if (marker.flags.HasFlag(MarkerFlags.Warning)) warningMarkerIds.Add(marker.id); } } }
See Also: MarkerFlags.