Implement your own editor GUI here.
Use OnGUI to draw all the controls of your window.
// Simple script that saves frames from the Game View when on play mode // // You can put later the frames togheter and create a video. // Note: The frames are saved next to the Assets folder.
using UnityEngine; using UnityEditor;
public class SimpleRecorder : EditorWindow { string fileName = "FileName";
string status = "Idle"; string recordButton = "Record"; bool recording = false; float lastFrameTime = 0.0f; int capturedFrame = 0;
[MenuItem ("Example/Simple Recorder")] static void Init () { SimpleRecorder window = (SimpleRecorder)EditorWindow.GetWindow(typeof(SimpleRecorder)); }
void OnGUI () { fileName = EditorGUILayout.TextField ("File Name:", fileName);
if(GUILayout.Button(recordButton)) { if(recording) { //recording status = "Idle..."; recordButton = "Record"; recording = false; } else { // idle capturedFrame = 0; recordButton = "Stop"; recording = true; } } EditorGUILayout.LabelField ("Status: ", status); }
void Update () { if (recording) { if (EditorApplication.isPlaying && !EditorApplication.isPaused){ RecordImages(); Repaint(); } else status = "Waiting for Editor to Play"; } }
void RecordImages() { if(lastFrameTime < Time.time + (1/24f)) { // 24fps status = "Captured frame " + capturedFrame; Application.CaptureScreenshot(fileName + " " + capturedFrame + ".png"); capturedFrame++; lastFrameTime = Time.time; } } }