Version: 2017.1
public static GameObject ExecuteHierarchy (GameObject root, EventSystems.BaseEventData eventData, EventFunction<T> callbackFunction);

파라미터

root Start GameObject.
eventData Data associated with the Executing event.
callbackFunction Function to execute on the gameObject components.

반환

GameObject GameObject that handled the event.

설명

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.