Version: 2017.1

Network.OnPlayerDisconnected(NetworkPlayer)

매뉴얼로 전환

설명

Called on the server whenever a player is disconnected from the server.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }