The velocity of the rigidbody at the point worldPoint
in global space.
GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }