Subtracts one vector from another.
Subtracts each component of b
from a
.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4)); } }
Negates a vector.
Each component in the result is negated.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector3(1, 2, 3)); } }