Version: 2017.2

InitializeOnLoadAttribute

class in UnityEditor

매뉴얼로 전환

설명

Allow an editor class to be initialized when Unity loads without action from the user.

Note that static constructors with this attribute are called when Unity starts and when Run is pressed. In this second case the Unity runtime is intialised and this is treated as a Load.
See the manual page about running editor code on launch for further details.