Version: 2017.3

ParticleSystem.BurstConstructor

매뉴얼로 전환
public ParticleSystem.Burst (float _time, short _count);
public ParticleSystem.Burst (float _time, short _minCount, short _maxCount);
public ParticleSystem.Burst (float _time, short _minCount, short _maxCount, int _cycleCount, float _repeatInterval);
public ParticleSystem.Burst (float _time, ParticleSystem.MinMaxCurve _count);
public ParticleSystem.Burst (float _time, ParticleSystem.MinMaxCurve _count, int _cycleCount, float _repeatInterval);

파라미터

_time Time to emit the burst.
_minCount Minimum number of particles to emit.
_maxCount Maximum number of particles to emit.
_count Number of particles to emit.
_cycleCount Number of times to play the burst. (0 means indefinitely).
_repeatInterval How often to repeat the burst, in seconds.

설명

Construct a new Burst with a time and count.

See Also: ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.